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- REM FLCS/TQS PROGRAMMING TEMPLATE
- REM
- REM B50 FILENAME: QFURY3.B50__ DESCRIPTION: Fury 3 Command programming____
- REM for the FLCS and TQS Systems____________________________________________
- REM
- REM WRITTEN BY: Microsoft Corp.__________________________ DATE: 6/19/95____
- REM
- REM NAME OF GAME AND PUBLISHER: Fury 3, Microsoft Corp._____________________
- REM ________________________________________________________________________
- REM
- REM NOTE: Use the 2 button yoke with throttle selection for your joystick type
- REM
- REM ************************PRELIMINARY SETTINGS**************************
- REM
- REM
- USE TQS REM Use the Throttle Quadrant Control
- REM
- REM
- REM
- RATE 75 REM 75 ms button press/release rate
- REM
- REM ****************************FLCS SETTINGS******************************
- REM
- REM FIRST TRIGGER CLICK
- REM
- REM BTN TG1 REM - Don't use TG1, it's analog
- REM
- REM SECOND TRIGGER CLICK NOT USED
- REM
- BTN TG2
- REM
- REM BUTTONS S1 THRU S4 (S1=INDEX FINGER, S2=THUMB, S3=PINKY, AND
- REM S4=PADDLE SWITCH ON FLCS).
- REM
- BTN S1 F4 REM Toggle screen from Windowed/Full
- REM BTN S2 REM Not Used
- BTN S3 REM Not used except as toggle
- BTN S4 X REM
- REM BTN TG2 REM button 2 used as analog button
- REM
- REM HAT SWITCHES H1 THRU H4. EACH HAT SWITCH FUNCTIONS AS A 5-WAY SWITCH,
- REM THE POSITIONS CORRESPONDING TO THE 4 BASIC DIRECTIONS, AND THE MIDDLE
- REM POSITION.
- REM
- REM H1=LARGE HAT AT TOP OF FLCS - View controls
- BTN H1D KP- REM Look Up
- BTN H1L INS REM Look Left
- BTN H1R DEL REM Look Right
- BTN H1U KP+ REM Look Down
-
- REM
- REM H2=SMALL HAT BELOW BUTTON S2 - Weapons Select
- BTN H2D /O 1 REM Sky Fire Laser
- /I 5 REM Viper Missles
- BTN H2L /O 2 REM Dispersion Cannon 14
- /I 6 REM Bion Fury Missles
- BTN H2R /O 3 REM Rapid Fire Laser 20
- /I 7 REM FFF Missile
- BTN H2U /O 4 REM Dead on Missle
- /I 8 REM not used
- REM
- REM H3=SECOND LARGER HAT BELOW H1
- BTN H3D V REM Cycle Views
- BTN H3L HOME REM Roll Left
- BTN H3R PGUP REM Roll Right
- BTN H3U C REM Cycle Instruments
- REM
- REM H4=HAT ON LEFT SIDE OF FLCS
- BTN H4D V REM Cycle Views
- BTN H4L HOME REM Roll Left
- BTN H4R PGUP REM Roll Right
- BTN H4U C REM Cycle Instruments
- REM
- REM ****************************TQS SETTINGS*******************************
- REM
- REM BUTTONS T1 THRU T10 ARE USED BY THE TQS.
- BTN T1 SPC REM Push Trackball to Fire Weapon
- BTN T2 KP+ REM Look Up
- BTN T3 KP- REM Look Down
- BTN T4 INS
- BTN T5 DEL
- BTN T6 CTL s
- BTN T7
- BTN T8
- BTN T9
- BTN T10
- REM BUTTONS T11-T14 CORRESPOND TO THE FOUR MOUSE DIRECTIONS, AND WILL
- REM GENERATE A REPEATING CHARACTER AS LONG AS THE TRACK BALL IS BEING
- REM ROLLED. BUTTONS T11-T14 ARE DESIGNED FOR USE IN SIMS THAT DON'T
- REM SUPPORT THE MOUSE DIRECTLY.
- REM None of these buttons are used, use track ball as a mouse
- BTN T11
- BTN T12
- BTN T13
- BTN T14
- REM
- REM ***********************************************************************